Krusha: Huge, muscular Kremlings who move slowly about the area they're set in. I like to use this alternative method to get this level's Bonus Areas. Walk/Run: Hold left or right to walk. WINKY TOKEN: In Bonus Area 2 on the right side. Grab the Barrel you see, avoid the temptation to smash a Zinger with it, instead smashing the left wall at the bottom of the rope to reveal a Bonus Area doorway! As you walk, use the Y Button to make Diddy start cartwheeling, then repeatedly push the Y button to continue your cartwheel maneuver. "G": Be wary of the last Zinger as you jump left and right up the first rope past him to snare the letter "G" at the top. "N": Aiiiighh... Once on the moving platform after the second Mincer past the Red Arrow sign, Roll Jump as the platform rises to bag this golden goodie. BONUS AREA 1: Use a Kritter as a stair to climb the first rope, then jump to the left at the top. BONUS AREA 1: Jump from the first Gnawty with Diddy or jump from the rope above onto the weak part of the floor to reveal a TNT Barrel. Croctopus: Not even Enguarde is a match for this odious octopus! Mini-Necky, when not spitting a coconut, can be run right through Expresso's body without harm to either of them, but I say NEVER to do that, as it is very dangerous and risky for Expresso to attempt! This is the easiest battle in the game unless you're reckless in your battle plan. BONUS AREA 3: Grab the TNT Barrel protected by a Millstone moving up and down, and use it to demolish the right wall up ahead, which is also guarded by a Millstone. If you have both monkeys, switch to Diddy and swim along the right wall to avoid the DK Barrel. Gnawty: If you think beavers are innocent and harmless, try this little pest on for size. Be careful not to lose sight of the Barrel uncovered from the weak patch here, and watch out for the five Kritters as you traverse the hill! Donkey Kong Country, known in Japanese as Super Donkey Kong, is a side-scrolling platform game for the Super Nintendo Entertainment System released in 1994. Just break this barrel to free him! I love you and your work, fellow brother in Christ! And there are A LOT. ENGUARDE CRATE 1: Follow the arrow of Bananas after the first Croctopus, and Enguarde will be at the bottom of the chamber below. EXPRESSO CRATE 1: On the summit of the second hill area with two Klaptraps and the letter "O", right before the Continue Barrel. BARREL ROLL: Press Y to Barrel Roll. It's hard to get Expresso to this point without losing him, so watch your step! When swimming up the intersection afterwards, don't swim back to the left, or the evil octopus will get his revenge... ENGUARDE TOKEN: While being pursued by the first Croctopus following the second and last Blast Barrel sequence, swim down until you get to the bottom, where a small niche can be seen to your left. This applies to Rambi, Expresso, and Winky as well. ENGUARDE TOKEN: In the weak patch. JUMP: Push the B Button to jump. It's risky to snag the letter if you don't take the big bad bug out with a Barrel first, but you can get it without defeating him by bouncing to the "N" and over the Zinger all the way to the other side. : As Donkey, run past the first coconut-throwing Necky in 11 seconds to find this one. Can you find it? Switch to Dixie before the 3 grasshoppers near the end to make the jump up to the Finish barrel MUCH easier. Tire: Bounce from one of these to jump higher. Run! To get there without getting stung, let Diddy take the helm first. Have Winky squash him first... "O": A single Golden Kritter hops back and forth over its location. Krash: A Green Kritter in a minecart. There is so much to explore in this game and plenty of challenges to overcome. Ces derniers peuvent marcher, courir et sauter. EXPRESSO TOKEN: The reward in Bonus Area 1. "G": You'll get this after the final Barrel Cannon sequence, marked by a single Necky. EXIT Sign: Go past this sign, into the doorway ahead, and you've completed the level! Diddy's jump as well as Cartwheeling and Barrel Rolling will uncurl Army, exposing him to a repeat attack which will subdue him. BONUS AREA 1: At the Continue Barrel, use a Barrel to smash the right wall before Krusha gets you. While holding a barrel, press Down to set the barrel down. Jump from the lower ledge to avoid the path onward through the level. Extra Life Balloon: Red is one life, Green is two lives, and Blue is three lives. BONUS AREA 3: Before the last Manky Kong, get rid of Expresso (you won't need him to get these last three Bonus Areas), grab a Barrel and drop down when you see a gap in the evil ape's barrel-throwing, then drop down again into a small crevice. BONUS AREA 2: Upon trouncing the second Brown Kritter after the Continue Barrel, break open the right wall below the third Brown Kritter, using either the DK Barrel or the TNT Barrel in the area (take out the third and fourth Kritters if using the TNT Barrel). 5-B Mangoruby Run . I think I'm going to like this game more than the SNES trilogy. If his head is down low, you may or may not need the Tire to avoid the nuts, but you still need it to attack him back. "On/Off" Barrel: In "Loopy Lights", it turns the lights "On" when hit, but watch out -- it'll turn "Off" in seconds! As we play through the game, we will be adding additional tips in order to help you become the king of Kong! Normal Barrel: Use this as a shield or throw it as a projectile, which will roll continuously until it hits a wall. Slide upwards when they buzz to the right side, stopping between them to anticipate the third Zinger's movement. NOTE: To dismount an animal you're riding, press the A button! Each game chamber has a giant Token hidden somewhere which will, if touched, change into a "x2" Mini-Token formation, and briefly gives you exactly three seconds of doubled Mini-Token value. "G": In the trees at the Exit. Sometimes they float away if not grabbed fast enough, so don't dawdle! Enguarde the Swordfish: Only in underwater levels, Enguarde can clear out most of the baddies for you (except for those specifically listed under "Baddies in the Game", section 1-3b). : It's quite dark here. Chomps: A humongous green shark who can't be stopped by anyone except your trusty blue swordfish. BONUS AREA 3: One coconut-throwing Necky, high on a two-stepped hill, blocks the last Bonus Area, hidden in the shorter wall below the Necky himself. Use a Kritter, Shortcut 3, or jump from the top of the exit to get to it. The more dots on the Fuel Drum itself, the more fuel the container has. WARP! Set down the explosive Barrel while holding it, and it'll self-destruct seconds later, wiping out any enemies who go too close to the resulting explosion! Donkey Kong Country, the game that made Rareware famous and pushed the SNES hardware to its limits. But being smaller and lighter, Diddy's not that powerful against enemies. Try them all out in Donkey Kong Country Returns 3D for Nintendo 3DS! Method One is flying around in a pattern, and Method Two is perching in a strategically-placed spot and throwing coconuts at you. With this Barrel in front of you, jump and hug the top of the right wall as you fall to open the door to the right. The trajectory of the flying coconut's path depends on where you were standing when the nut was launched. Now slide past the first Zinger as he moves to the right side of the rope (after he crosses over the rope, not all the way from the left wall; all three Zingers must be passed when they cross the rope itself). Animal Token: Obtaining three of the same Animal Token (Rambi, Expresso, Winky, or Enguarde) teleports you to a special bonus game in which you play as the animal the three Tokens depicted, gathering as many Mini-Tokens as you can before time runs out. Spring from the Tire to the platform (first rolling the Tire as close to the edge of the floor as you can without rolling it off the edge) when the Millstone moves downward and immediately leap to the passage above and ahead to the right to find Winky's Crate. Grab the Barrel from the alcove you landed in, and shatter the left wall. : The Millstones here pursue you to a certain spot when passed, so watch out! Be sure to stomp the Kritters first, or they may break your Barrel before you break down the wall! If you enjoy this game then also play games Mario vs. Donkey Kong and Classic NES: Donkey Kong. : Break the weak tile with the Blast Barrel in the first gap, then roll the Tire you find hard over the gap and to the other side, taking it all the way to where the first two TNT Barrels were. After the release of Donkey Kong Country on Nintendo Switch, gamers want to know how to save in Donkey Kong Country on your Nintendo Switch gaming console in 2020. ALL RIGHTS RESERVED. Squawks the Parrot: The one Animal Friend who can't be ridden, but has his own unique way of helping you out. Blue ropes slide you upwards, purple ropes make you slip downward. Also, you can throw your Barrel directly at the Bonus Area doorway to open it up. Diddy can't get this because he's too small. To start out with 50 lives, players must hover over the "Erase Game" button while on the File Select screen. SHIELD: Donkey holds Barrels over his head, making an effective shield from attacks from above. "K": Cling to the bottom of the first rope to get this. Glad it's working now. Use the Blast Barrel to get back into the fray. "O": Watch out for Zinger while bagging this letter. Manky Kong: This evil orangutan rolls barrels to try and trip you up! Now mount your avian friend and continue onward without falling off the slippery slopes. SHORTCUT! You can't alter your swimming speed, not even with the Y Button, except to sink down quicker with the Down Button. Use Donkey's Hand Slap to unearth them. Donkey Kong Country [USA] rom for Super Nintendo (SNES) and play Donkey Kong Country [USA] on your devices windows pc , mac ,ios and android! Queen B.: A unique boss in her own right, Queen B. can be quite a pain unless you figure out how to take her down. Donkey Kong (NES) Donkey Kong series. BONUS AREA 2: At the letter "G", jump down from the tree and smash the right wall with Rambi or the Barrel provided by landing on the weak spot just above the Bonus Area entrance. The controls are just like the Roll Jump, but a Cartwheel Jump launches you farther. Donkey Kong Country is not easy, so extra lives help. Arrow Platform: When landed on, it will move in the direction it's pointed, but when it vibrates, be sure to jump off before the platform falls out from under you! The faster you run, the higher and farther you can jump. NOTE: This shows the Bonus Areas, Warps/Shortcuts, "K-O-N-G" Letters, Animal Crates and Animal Tokens, but there are many other secrets to find here that I have not listed. You can also get this with Diddy's Cartwheel Jump, but switching to him will just waste time. "K": Fire from the first Normal Barrel Cannon to find this (or take Shortcut 1). Do it constantly and you'll cover a lot more ground in a shorter amount of time. Donkey Kong Country: Tropical Freeze is a fantastic 2D platformer and I am so glad it has finally landed on the Nintendo Switch. ENGUARDE CRATE 2: Guarded by Croctopus 3 (right after the Continue Barrel) in the lower-right corner of his lair. RAMBI TOKEN: Beat Klaptrap in Bonus Area 2 to get this! Diddy, being smaller and weaker than Donkey, makes up for his physical shortcomings by running faster than his bigger buddy. DUCK: To duck down, push the Down Button when standing still. BONUS AREA 5: There are two methods I have found which enable you to get this last Bonus Area. ONLY Donkey can reveal this, NOT Diddy. If you have both monkeys, this barrel acts like a Vine Barrel when thrown. As you move the control stick farther in one direction, Donkey Kong will begin to run. BONUS AREA 1: Bounce from the Tire at the start to land on top of the temple entrance, then leap into the off-screen Bonus Barrel! In "Croctopus Chase", the creepy Blue Croctopus waits for you to swim by him, then moves forward abruptly, wheeling to a certain point. In this article, we will see the saving process in Donkey Kong on the Nintendo Switch gaming console. Donkey is the ape for this job, as he holds the explosive Barrel over his head. Be sure to take out Zinger with the Vine Barrel first! Banana: Collect 100 Bananas to win an extra life! 1-2: Keep Diddy until the final barrel, as he is faster on water. "N": To the upper left at the top of a large vertical chamber with six Chomps sharks. Roll this to the letter "O" suspended high above an Oil Drum. RAMBI TOKEN: Immediately jump up and left into the tree after grabbing the level's third rope (it will swing once gripped). WARP! Break down the right wall to enter. ENGUARDE TOKEN: In Bonus Area 2, to the left. Chomps Jr.: A blue shark that is only beaten by Enguarde skewering him. The only way to destroy the Drum is with a Barrel. You can see the Barrel Cannon's bottom as you approach the mound with the DK Barrel on it, so stay sharp. BONUS AREA 2: From the end of the upper passage where you found the "N", fall down until you see an opening on the right. Donkey or Diddy Head: If Donkey completes the level, his head shows. Throw your Barrel at the left wall of this crevice, or simply run into the wall with Diddy while holding the projectile. Once you get the Token, you'll fall right through the Barrel Cannon so you won't have to face the Zingers again. Army: An armadillo who curls into a ball and rolls around, trying to knock you down like a small but evil version of a Barrel-Rolling Donkey Kong. 1: Hop up to the roof of the entrance, run left and jump up to the Blast Barrel at the top. Donkey Kong Country Donkey Kong series. Destroy the right wall with a Barrel of any kind to open up the Bonus Area entrance. : When you get past a Blue Croctopus, NEVER backtrack to his former position, or he'll come roaring out of nowhere and lash you just before you get to him. It allows them bounce on water to reach far or high places where the other Kongs not. "O": Right after the fourth Croctopus, you'll shoot through a short Blast Barrel sequence. : The ropes in this level are slippery enough to cause you to slide on contact, as is the floor! Single and multiplayer video game highscore competition - over 450 games - www.cyberscore.me.uk. Slide up the rope swarming with three Orange Zingers to find the letter, two Banana Bunches, and a DK Barrel on your right. See Shortcut 3 to find out how to get the "N" the hard way... "G": In the trees at the very end. Auto-Fire Barrel Cannon (Blast Barrel): Automatically fires when you land in one, so plan your jumps carefully if they move. Always have Donkey take charge of bashing bosses unless you prefer Diddy. Once on the other side of the hill (and all five Kritters are gone), use your Barrel to break the entrance open at the last left wall at the bottom of the steps. : Watch your footing on the slippery ground! "G": In the final Barrel Cannon sequence of the level. Bounce to the roof of the entrance from the Tire, then Roll Jump or Cartwheel Jump to the roof of the exit. Millstone: Driven by the evil Brown Gnawtys, these massive obstacles cannot be destroyed or touched. BONUS AREA 3: This is a toughie. Diddy, with the highest jump he can muster, can get up to the passage all by himself. Donkey Kong Country Trilogy Donkey Kong series. Klump: Their army helmets will deflect a jump attack from Diddy, but any other attack can knock this big purple Kremling out. : Can you barely see the Tire high up near the first Necky, centered on the second tree? WINKY TOKEN: One of the prizes in Bonus Area 1. Enough subsequent Hand Slap excavations will give you an extra life instead of a Banana Bunch! RAMBI TOKEN 2: The prize of Bonus Area 2. Run! "N": Roll a Tire onto the first moving platform after the Continue Barrel and bounce up until you jump through the right wall and into the visible passage on the right. "K": A Pink Zinger guards this lone letter. From this treetop vantage point, jump straight up into the Barrel Cannon above. You must use the Tire to jump on that huge head five times whilst dodging giant coconuts. "N": At the end of Bonus Area 1. 5 Hours Completionist. Use A or Select when on foot to give control back to Donkey, if he's with you. : Go backwards through the starting entrance. The way you're going to want to speed run is to jump out of a roll which results in you jumping a longer distance while retaining momentum. While on the rope or vine, use Up and Down to move up and down the rope or vine, and hold Y to climb faster. Keep pressing the Y button to keep rolling. Full-game Leaderboard Level Leaderboard View all Jungle Beach Ruins Cave Forest Cliff Factory Volcano Golden Temple. Donkey Kong Country is part of the Arcade Games, Adventure Games, and Platform Games you can play here. SHORTCUT! WARNING!!! WINKY TOKEN: Guarded by the first Clambo that spits five pearls. Moderated by: hirexen hirexen, stealThunder stealThunder This applies to Rambi, Expresso, and Winky as well. "G": In Bonus Area 2. BONUS AREA 1: A bit after getting the letter "O" the normal way (without Shortcut 2), you will land in a Barrel Cannon aimed at the cliff wall, with a Blast Barrel moving up and down. SNES, WiiVC, WiiUVC, New3DSVC, SNESClassic. BONUS AREA 2: Just dig out the Tire by first dropping into the first gap. PlayEmulator has many online retro games available including related games like Donkey Kong 64, Donkey Kong … If you can't get this to work, just aim for the weak patch instead of the left wall to expose a Barrel. Five total hits will take down this oversized rodent, but never underestimate his jumping skills, as he out-jumps Very Gnawty in every category. When she's almost ready to turn yellow again, her body color alternates between red and yellow. MAJOR TIP: If you outrun a Millstone and it stops making sounds when off-screen, you can backtrack to its starting location without being bowled over! BONUS AREA 1: Grab the first DK Barrel you come to, then jump over the Gnawtys until you smash down the right wall on the other side of the gap. This is very useful for opening Bonus Area doorways, as you can walk into the wall while gripping the Barrel. Zinger: One of the most pernicious baddies in the whole game is the infamous Zinger hornet. Truly invincible to any attacks, Croctopus will show no compunction against using his whirling tentacles to smack any unfortunate apes (and swordfishes) who get in his way! Donkey Kong Country Returns Donkey Kong series. BONUS AREA 2: Take the last Barrel, jump over the last Mincer, then break down the base of the left wall with the Barrel. Any attack can dispatch Necky, but use caution when he's hurling nuts to defend himself. Mincer: These dark spinning machines hurt you when touched, as they cannot be destroyed at all (not even with Rambi or Enguarde), and are capable of moving around in a select formation like invincible Zingers or mechanical Croctopi. Here's how you control Donkey: WALK: Press Left or Right on the Control Pad to make Donkey move left or right. MAJOR TIP: At the Klaptrap on an angled ledge just before the Steel Keg, get off Expresso and stomp the Klaptrap yourself as he charges downward, as Expresso CANNOT walk over him. Candy Head: Shows where any "Candy's Save Point" booth might be found. As such, always give him the lead in underwater levels. WARNING!!! The more you hit him, the farther Really Gnawty bounds across the floor in his short hopping phase, and the more high jumps he'll execute. BONUS AREA 2: At the letter "N", crush the Klaptraps, then have Expresso transport you right and below the trees (of the main road through the level) on his wings to the second Bonus Area. Tires are either half-buried in the ground or can be rolled left or right. Here it is! When disturbed, the sneaky Purple Croctopus spins around in a pattern perpetually, usually starting from off-screen. "G": You'll have to get past FIVE Squidges to get this letter right at the end of the level. NES, WiiVC, FDS, WiiUVC, NESClassic, Switch. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. "O": Use a Barrel Cannon to get this by shooting when you move over the letter. ENGUARDE CRATE: While being chased by the first Croctopus right after the letter "N", swim through the very narrow passage on your left, and you'll find Enguarde, a 1-Up Balloon, and a very hungry Chomps! Here's his control configuration: WALK: Diddy, like Donkey, walks with the Left and Right Buttons on the Control Pad. The more you smash her with Barrels, the more vicious and speedy her blitzes become. To my surprise, www.dkc-atlas.com declassifies this room as a Bonus Area because it adds no percentage to your game's total, though I haven't tried to prove it yet.